Power Guidelines V2

​ Tank​
Might Toughness Morphology
 * Double 1/Hour - or Fatigue
 * Strikedown (Hitting leg/chest)
 * Double Strikedown - Not with Double Disarm
 * Disarm (Hitting arm)
 * Double Disarm- Not with Double Strikedown
 * Triple
 * Through
 * With both Triple and Through - Double Through (this is hyper strong - Changed my mind, not that great)
 * Duel Wield - with two Long Weapons - Free?
 * One Hand to weild a two-handed Gun
 * Armour 1 - Regenerates 1/Hour
 * Armour 2 - Start of Day
 * Health +1, Stacks with Armour
 * Resist Strikedown/Disarm 1/Day - Evolves to choose one of:
 * Resist Strikedown (Fatigue)
 * Static while Armour is full?
 * Resist Disarm (Fatigue)
 * Static while Armour is full?
 * Green Ribbon Sword
 * Pop Claws
 * Multiple Routes - Regen 1 HP per hour
 * Regen 1 HP per half hour
 * Auto Stabilise
 * Heal on Touch
 * Donate Armour
 * Upgrades
 * Additional Heals/Regen stuff
 * Monstrify Others - Resists/Abilities for penalties
 * Mind resists but can't talk? (alters how the person thinks?)
 * Strikedown resists but can't run (stable spine and legs)
 * Disarm resists but can't use hands for fine control? Would also work for Doubles, as they aren't used to super strength
 * Weapon Creations - Swords and Claws
 * Smith - Red Ribbon swords for themselves/others

MiscEdit

 * Knock Knock - Open Locked Doors/Safes
 * Smashy Smashy - Shatter on items you can fit into cupped hands

Blaster
Kinesis Energy Warping Shielding
 * Strikedown - 1/Hour or Fatigue
 * Disarm
 * Mass Disarm - Cone Only I think
 * Single
 * Double
 * Single Strikedown
 * Heavy XP - Mass Strikedown AoE
 * Mass Strikedown Cone
 * Ranged Energy Single - 1/Hour
 * Double Ranged
 * Triple Ranged
 * Mass Single - AoE
 * Mass Double
 * Mass Single Cone
 * Context Appropriate CC call - Only ever one of - Disarm/Strikedown
 * Armour 1 - 1/Hour or Fatigue
 * Kinesis Armour 2
 * Armour 3
 * Share Armour 2
 * Energy - Additional Resists
 * Mass Energy Resists
 * Share Armour 1 - Fatigue
 * Mass Armour 1 - Fatigue
 * Create Green Ribbon Weapon
 * Deliver Strikedown Single through Weapon?
 * Sense Stealth

​Genius
Tinker

Soldier Spy
 * Dodge Melee Call - Hourly or Fatigue
 * Dodge Ranged Damage
 * After Dodging Damage, counterattack for Double
 * Dodge Ranged CC
 * After Dodging CC, counterattack for Double
 * Staccato - Single, Double
 * Single, Disarm
 * Single, Strikedown
 * Single, Single, Triple
 * As an addition to one of those, add Through to one of those combos
 * Resist Mind
 * Yes/No Question
 * Lie Detector
 * Resist Mind
 * Detect Red/Blue Ribbons
 * Detect Green Ribbons

Psychic
Force Probe Stealth Insight
 * Mind Repel
 * Mind Terror
 * Mind Single
 * Mind Double
 * Mind Strikedown - Not with Mind Disarm
 * Mind Disarm - Not with Mind Strikedown
 * Stationary stealth
 * Sneak Attack
 * Sneak Attack Double
 * Walking Stealth
 * Blue Ribbon items
 * Mind Trick
 * Mind Resists
 * Lie Detector
 * Blue Ribbon detection - Possibly Others
 * Yes/No Questions
 * Ref plz
 * God damnit, so much plot work from this but it's k

Meta
Analysis

Power Mods

Null