Combat

Combat Basics
Combat in THISLARP uses a combination of calls and strikes with latex coated foam weapons. Please see the safety page for details on safely fighting using these weapons.

A strike anywhere, alongside a call of "Single" is a hit. Some players and characters will have the ability to call damage at range, to do this they have to indicate clearly who they are targetting, identify them by name or unambiguous description, and call the damage they are inflicting. Some abilities also let a character do more than one damage, or has an effect other than damage. In this case, they will alter the call accordingly. "Double" does two damage, "Triple" does three points of damage and so on. For a list of all the calls in the system, please see the "Calls" page.

nb: calls go in the order of "(Damage Type)(Effect Call)(Damage Amount), e.g. "Energy Disarm Single" or "Strikedown Double". You don't need to call Physical when you make a call.

Health
Empowered characters, including the Player Characters have a base health of 4. An unmodified human has health 2, and particularly healthy humans or those with higher pain tolerances have 3. Whenever a character takes damage, roleplay the hit accordingly and mentally deduct that amount from your current health. If your health is now 0, one of two things happens The length of time until a character succumbs to their wounds is again dependent on whether you are empowered. Empowered and physically fit/combat capable characters can last 3 minutes on the floor, while ordinary humans will only survive 2 minutes until they bleed out.
 * Empowered characters lose consciousness, but are otherwise fine. Any further damage takes the character to -1, where they will begin to bleed out.
 * Unempowered characters lose consciousness, and begin to bleed out.